Vážení zákazníci, v letošním roce budeme expedovat poslední objednávky ve středu 18. 12. 2024.

Těšíme se s vámi na shledanou od pondělí 06. 01. 2025.

 

Cena s DPH / bez DPH
Hlavní stránka>BS EN ISO 9241-333:2017 Ergonomics of human-system interaction Stereoscopic displays using glasses
Sponsored link
sklademVydáno: 2017-07-13
BS EN ISO 9241-333:2017 Ergonomics of human-system interaction Stereoscopic displays using glasses

BS EN ISO 9241-333:2017

Ergonomics of human-system interaction Stereoscopic displays using glasses

Formát
Dostupnost
Cena a měna
Anglicky Zabezpečené PDF
K okamžitému stažení
7998 Kč
Čtěte normu po dobu 1 hodiny. Více informací v kategorii E-READING
Čtení normy
na 1 hodinu
799.80 Kč
Čtěte normu po dobu 24 hodin. Více informací v kategorii E-READING
Čtení normy
na 24 hodin
2399.40 Kč
Anglicky Tisk
Skladem
7998 Kč
Označení normy:BS EN ISO 9241-333:2017
Počet stran:42
Vydáno:2017-07-13
ISBN:978 0 580 87309 6
Status:Standard
Popis

BS EN ISO 9241-333:2017


This standard BS EN ISO 9241-333:2017 Ergonomics of human-system interaction is classified in these ICS categories:
  • 13.180 Ergonomics
  • 35.180 IT terminal and other peripheral equipment

This document specifies ergonomic requirements for stereoscopic displays using glasses designed to produce or facilitate binocular parallax. These requirements are stated as performance specifications, aimed at ensuring effective and comfortable viewing conditions for users, and at reducing visual fatigue caused by stereoscopic images on stereoscopic display using glasses. Test methods and metrology, yielding conformance measurements and criteria, are provided for design evaluation. See Annex B for measurement procedures.

This document is applicable to temporally or spatially interlaced types of display. These are implemented by flat-panel displays, projection displays, etc.

Stereoscopic displays using glasses can be applied to many contexts of use. However, this document focuses on business and home leisure applications (i.e. observing moving images, games, etc.). Only dark environments are specified in this document.

For technical explanation of display technologies, see Annex C.